Babylon PathTracing Renderer - glTF Models
FPS
17 MS (8-88)
Babylon.js PathTracing Renderer - glTF Models
glTF_Model # of triangles: 0
FOV( mousewheel ): 46
Aperture( [ and ] ): 0.0
FocusDistance( - and + ): 113
Samples: 6
pixel_Resolution
Model_Selection
Utah Teapot
Stanford Bunny
Stanford Dragon
glTF Duck
Damaged Helmet
QuadLight_Location
Ceiling
Right Wall
Left Wall
Floor
Front Wall
Back Wall
QuadLight_Radius
Model_MaterialPreset
Transparent
Diffuse
ClearCoat_Diffuse
Metal
Model_Transform
Position
translateX
translateY
translateZ
Scale
uniformScale
scaleX
scaleY
scaleZ
Rotation
rotateX
rotateY
rotateZ
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